One thing I want to do this year is start a regular blog covering the trials and tribulations of being an indy developer. Its all too easy when your acting as designer, programmer, artist and art director to get bogged down in the details, I hope this blog will give me a nice warm place to view both the road travelled and better see the twists and turns in the road ahead.
Lunanaut is the working title for one of the games we are working on, its written on two iMacs using Unity with MODO and Photoshop for the art. As is often the case with indy development the concept started with a "Hey wouldn't it be cool if" conversation, so the final design and gameplay is a little wooly. The preface for the game is spacemen (with limited oxygen) are trapped on a planet, you pilot a lander (with limited fuel) attempting to rescue as many spacemen as possible. At this stage we have an initial game design and an art direction that we are happy with. We also have a basic working prototype (Xcode & SpriteKit) for the player controls, flying and landing. Its a good start, but its not a game ... yet!